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Warzone 2100 infantry
Warzone 2100 infantry









I liked this idea, it made everything seem more integrated into one large campaign. This puts a premium on both advanced planning and proper base construction, you'll have to live with it for a long time! For missions that take place away from the base, you have the ability to continue production at home and stage newly built troops to the battlefield in a large transport. All of the battles use three main maps where your facilities are located, each with a variety of sub maps for different missions. Despite this ability, I did find myself with the camera angle looking straight down quite often because it made it easier to see possible traps behind hills that were easy to miss at a different angle.Īnother thing that separates Warzone 2100 from more traditional real time fare is that for each campaign you only need to build one base. Doing so is ease itself, just right-click and nudge the mouse and there you have it. You can rotate, pan and zoom your point of view to get a view of the battle that suits you and the situation. The wasteland of post-apocalytic Earth is rendered in true 3D and looks quite good. The battlefield is initially shrouded in fog of war, you won't know where enemies are until you come face to face with them. One group of survivors happen upon an old military base and plan to rebuild civilization by force, if required, and find out the reason why NASDA went haywire. After the radioactive dust settles the human race is decimated, a scant million people survive to encounter nuclear winter. As you can imagine, those countries it are less than pleased and strike back. It unleashes nuclear weapons on major cities around the world. To make a long story short, something goes horribly wrong with the system. Thirty years later, the United States reverts to its historical isolationism and builds the NASDA system, similar to the SDI defense system of the 1980's. Countries fight one another, terrorists nuke cities in Europe, all is not good in the world. Fifty years from now NATO has collapsed and the Eastern hemisphere is raging with civil unrest. The story behind Warzone 2100 is a post-apocalytic one. how about actually trying to keep your units alive for once, letting them gain experience to make them better fighters? Or the ability to design 2000 different units over the course of the game? How's that for different? Pumpkin Studios and Eidos Interactive have delivered some unique features compared to other real time strategy games.

warzone 2100 infantry

Well it is, sort of, but it is also a bit more. Warzone 2100? Just another Command & Conquer clone right.

warzone 2100 infantry

"Hang on a second, I know what you're thinking. The very thorough review at says it all:

  • A massive technology tree, with small incremental advancements over existing technologies being required for later technologies.Warzone 2100 is a fun and highly underrated real-time strategy game from small UK-based outfit Pumpkin Studios.
  • A greater emphasis on artillery: With the assistance of sensors, late game artillery can fire from huge distances.
  • VTOL sensors and VTOL CB sensors coordinate VTOL attacks.

    warzone 2100 infantry

    Counter-battery (CB) sensors detect enemy artillery batteries and coordinate artillery strikes against enemy artillery. A greater emphasis on sensors and radar: Basic sensors detect units and can co-ordinate ground attacks.

    warzone 2100 infantry

  • A unit design system that lets players choose bodies, propulsions, and weapons.
  • Essentially, Warzone 2100 plays much like Earth 2150 with 3D units and terrain, customizable vehicles, a lack of traditional infantry, use of "research" to acquire new technologies, and the differentiation of vehicles types.Ĭompared to other RTS's, Warzone 2100 has: This limits some of the variety that can be expected from real-time strategy games, although the single faction is very complex. Outside of the story, Warzone 2100 only has a single faction.











    Warzone 2100 infantry